Dec 15, 2007, 08:52 AM // 08:52
|
#1
|
Jungle Guide
Join Date: Jan 2007
Profession: R/Mo
|
if pets dont have corpses
ok we all know pets dont leave corspes now. with this why do shouts and thing stillget triggered by them. if your going to make them not have corspes. then they should not triiger shouts and chants.
i would like to see a vote on this.
pets dont trigger , or bring back pets cropses
ps yes this is tryign to nerf iway(which is the dumbest build ever)
|
|
|
Dec 15, 2007, 08:58 AM // 08:58
|
#2
|
Krytan Explorer
Join Date: Oct 2007
Location: Tualatin OR
Guild: N/A
Profession: A/W
|
So to fix a nerf you want to nerf them even more?
/notsigned
|
|
|
Dec 15, 2007, 09:19 AM // 09:19
|
#3
|
Frost Gate Guardian
|
if its a bug then fix it, if not leave it as it is. /sign
|
|
|
Dec 15, 2007, 09:26 AM // 09:26
|
#4
|
Krytan Explorer
Join Date: Dec 2006
Profession: D/Mo
|
They are allies are they not? They are dead are they not? Then why should the skill not work? Iway is hardly stupid, Have you ever made a build which is that popular in HA? No, I didn't think so, the stupid thing is that pets dont leave exploitable corpses, it would make a hell of a lot more sense.
|
|
|
Dec 15, 2007, 10:38 AM // 10:38
|
#5
|
Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
|
They do not leave corpses because of a pvp problem, or so I am told.
My views on this I have stated many times, if its a pvp problem then fix it in pvp if its a pve problem then fix it in pve otherwise every nerf annoys your customer base. "well most of the nerfs do"
As an admittedly computer code ignorent end user I just don't see why local conditions cannot be set up for the pvp areas where such rules can be implemented.
I believe the game should have a certain logicallity "is that a word" even though it is a fantasy game.
Pets die pets leave corpses its logical, should they be exploitable, well they used to be but thats not a good enough reason.
Wild creatures do even animated plants do and my Moa is more intelligent than a plant so imo yes they should.
They can also bleed be poisoned or diseased like any oither creature.
Only problem I have in game is the pets strange behaviour, once summoned you need to keep the summon skill on the bar, where it remains never used and taking a skill slot.
You also need specialised res skills also odd if they are just flesh and blood.
I have to assume that pets never die they just go to wherever they are when the ranger doesnt have summon set as a skill.
Then the ranger "summons" them back, repeated summons cause an effect akin to dp.
Ok I have rationalised it in my own mind, Still think its easier to let them leave an exploitable corpse except in pvp but hey Im not anet.
|
|
|
Dec 15, 2007, 11:37 AM // 11:37
|
#6
|
Wilds Pathfinder
Join Date: Aug 2006
Location: Scotland
Guild: Dragons of Torment (DOA)
Profession: Me/
|
unfrtunatley the way i see this is that a silly nerf is to be adapted with a rediculous nerf. bad enough they dont leave a corpse, now you don;t want them triggereing shouts etc?
/unsigned
|
|
|
Dec 15, 2007, 02:23 PM // 14:23
|
#7
|
Emo Goth Italics
|
Quote:
Originally Posted by therangereminem
ps yes this is tryign to nerf iway(which is the dumbest build ever)
|
ps iway is easy enough to beat...
/notsigned
Quote:
Originally Posted by willypiggy
They are allies are they not? They are dead are they not? Then why should the skill not work? Iway is hardly stupid, Have you ever made a build which is that popular in HA? No, I didn't think so, the stupid thing is that pets dont leave exploitable corpses, it would make a hell of a lot more sense.
|
Iway is hardly stupid?
"LF 5 warriors who can spam skills, 1 ranger whose only purpose is to spam spirits behind a wall and trap melee"
couldn't see anything fittin for the paragon except "I can kite and heal", i dont monk anyway.
Last edited by Tyla; Dec 15, 2007 at 02:31 PM // 14:31..
|
|
|
Dec 15, 2007, 02:39 PM // 14:39
|
#8
|
Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
|
What I'd like to know, as we are talking about the pet-corpse thing here, is if a pet doesn't leave a corpse that implies it has no sort of flesh to speak of. In game mechanics, non-fleshy creatures cannot be affected by bleeding, poison and a host of other conditions I can't be bothered to think of now.
So therefore, it's reasonable to assume that pets should not be affected by these conditions as non-fleshy creatures (which leave unexploitable corpses, as pets do) are not affected.
Of course, this is based entirely on PvE point of view (I don't wish to insult the PvP community by trying to join their ranks, PvP is certainly not my forte).
Opinions? Flames? Reading my post yet? No? Thought not, it's a bit long isn't it?
|
|
|
Dec 15, 2007, 04:08 PM // 16:08
|
#9
|
Wilds Pathfinder
Join Date: May 2005
Location: Tyria
Guild: Real Millennium Group
Profession: Mo/N
|
Well, first of all, the proper terminology is "asininepetcorpsenerf" - sort of like it being "Damnyankee" in the southern US and not just "Yankee." But that being aside, to suggest a further nerf in answer to a nonsensical nerf (in terms of PvE mind you), doesn't make much sense either.
Tatile brings up a good point. To add to that point, why are only player pets affected? Monster pets still are expoitable, which makes even less sense than the question of fleshy conditions. This is one nerf that Anet really needs to rethink - it makes no sense within the parameters of the game world and makes no sense in regards to consistency within the world.
*sound of very large ball dropping*
Hanok Odbrook
Real Millennium Group Guild
Truth * Knowledge * Peace
|
|
|
Dec 15, 2007, 04:14 PM // 16:14
|
#10
|
Desert Nomad
|
just give them corpses back ..end of story ...the change of taking pets their corpses away shows only, that anet was too dumb to find a better solution about an other problem ..so they have simpley ignored their game concept of realism ...
what will follow next...that players also don't give any corpses anymore ? bye bye death necro then .... >.<
just a braindead change, that needs to be changed back to normal
|
|
|
Dec 15, 2007, 04:17 PM // 16:17
|
#11
|
Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
|
Quote:
Originally Posted by Tatile
What I'd like to know, as we are talking about the pet-corpse thing here, is if a pet doesn't leave a corpse that implies it has no sort of flesh to speak of. In game mechanics, non-fleshy creatures cannot be affected by bleeding, poison and a host of other conditions I can't be bothered to think of now.
So therefore, it's reasonable to assume that pets should not be affected by these conditions as non-fleshy creatures (which leave unexploitable corpses, as pets do) are not affected.
Of course, this is based entirely on PvE point of view (I don't wish to insult the PvP community by trying to join their ranks, PvP is certainly not my forte).
Opinions? Flames? Reading my post yet? No? Thought not, it's a bit long isn't it?
|
Your argument is moot considering that pets aren't non-fleshy creatures in the first place. The nerf was entirely for PvP (although not really needed) and doesn't really affect PvE, so it's not that outrageous.
Although, it makes me kind of happy to know that they don't try to tip-toe around PvP balance in order to have skills "make sense". Much unlike WoW.
|
|
|
Dec 15, 2007, 04:47 PM // 16:47
|
#12
|
Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
|
Quote:
Originally Posted by Made In Ascalon
Your argument is moot considering that pets aren't non-fleshy creatures in the first place. The nerf was entirely for PvP (although not really needed) and doesn't really affect PvE, so it's not that outrageous.
Although, it makes me kind of happy to know that they don't try to tip-toe around PvP balance in order to have skills "make sense". Much unlike WoW.
|
Not so much an argument, as my form of observation and discussion, but I see your point. I just found it highly interesting the way the pet-corpse "adjustment" worked in relation to the "in-game logic" (yeah, the very idea of that makes me laugh), that a creature should be affected as if it were fleshy, then die as if it were not. Then again my thought process works rather... interestingly.
|
|
|
Dec 15, 2007, 09:03 PM // 21:03
|
#13
|
Wilds Pathfinder
Join Date: Sep 2005
Location: Washington
Profession: W/E
|
If you were to use a Well on a dead teammate, and then shout, say, IWAY, you would still get the effect. It isn't a bug.
/notsigned
|
|
|
Dec 15, 2007, 09:17 PM // 21:17
|
#14
|
Jungle Guide
|
I look at it this way - you should have to "work" for your corpses in order to raise minions, etc. Because of the way pets were done previously, it was basically a free corpse.
Now, I can't speak for what is or is not a correct play style, but to me the purpose of a pet is not to provide free corpses. As such, it seems the ANet decided that this practice wasn't acceptable either, and so eliminated that ability.
Since its implementation, I just write it off as your party not being able to, or not being willing to, exploit your own pets' corpses. Of course, given that you *can* exploit teammates' corpses makes this questionable at best.
I think a better option would be to put a timer on how often your pet can be used for corpse-related skills - maybe 2 times per minute or so - that would allow "legitimate" use of the pet's corpse and avoid over-exploitation of it.
On the flip side, another option would be to make the pet more useful overall - thus increasing the desire to actually use it for its original purpose...
|
|
|
Dec 15, 2007, 09:44 PM // 21:44
|
#15
|
Wilds Pathfinder
Join Date: Oct 2006
Guild: Ruthless Mafia [RM]
Profession: Mo/
|
I wasn't aware that IWAY was a build. Does that mean that I can fill the other 7 skill slots with another build?
|
|
|
Dec 15, 2007, 09:58 PM // 21:58
|
#16
|
Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
|
If Anet really wanted people to use live pets in PvP, they would make Charm Animal double as a 5 energy, 2 second res with a 5 second recharge.
|
|
|
Dec 15, 2007, 10:35 PM // 22:35
|
#17
|
Academy Page
Join Date: Sep 2006
Location: In the land of the horny gollochs.
Guild: To Rise From The Ashes [Rise]
Profession: R/W
|
Quote:
Originally Posted by Woop Shotty
I wasn't aware that IWAY was a build. Does that mean that I can fill the other 7 skill slots with another build?
|
IWAY has been around pretty much since the beginning.
|
|
|
Dec 15, 2007, 10:48 PM // 22:48
|
#18
|
Wilds Pathfinder
Join Date: Oct 2006
Guild: Ruthless Mafia [RM]
Profession: Mo/
|
Tell me something I don't know.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:57 PM // 21:57.
|